Originally Posted by Sunrise
Originally Posted by Paterik

Now we have four characters in our party - and there comes the first problem, because rest of the group is always lagging behind the leading character. Since I can encouter enemies at any time, this leads to a serious disadvantage for me. I need my party to stay very close together and would even recommend to invent formations (Baldurs Gate had formations if I remember correctly).

Run speed should be increased as well, maybe doubled. And it may be better to toggle run/walk using a key, not by cursor distance. It is also strange that characters switch run/walk even in combat.


I disagree with doubled run speed overall.... maybe double run speed in town, since you really run long distances there sometimes but within the enemy areas i'm okay with the run speed as it is now.


Maybe not double the run speed, but I definitely would like it increased by about 50% - in all areas, not just town. After you clear out the non-respawning enemies, it's a long run back.


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Maybe they could add speed buffs or so, would be a other way around or maybe some kind of npc within town that can give you a speed buff for a few minutes for a small fee?


I don't think that paying some kind of fee to an NPC for a speed buff makes any sense at all, and is a bad idea. Speed buff abilities sound like a good idea for skills/spells, though.


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Often my companions are stuck within houses and cannot come out, when i don't single handedly navigate them outside frown.


Yeah, that's a strange bug. If they're trailing behind they seem to get confused and wait outside/inside, you have to manually move everyone in/out before they'll follow you again.