I've backed this game and have alpha privileges but I'm avoiding playing and reading much about this game because it is easily my most anticipated RPG for 2014. However, I am curious about your criticisms and hoping you can elaborate further on two of your points below:
If you open a crate, barrel or something like that, it should close if you open another one and shouldnt stack on the screen.
What is it about the game that is a hassle or inconvenient if a container object remains open? Right now I'm playing Dragon's Dogma and it drives me nuts how doors I open close all by themselves after a while. Not a huge issue, just irritating and I'd rather the game allow me direct control - if I open something or close something, it stays that way unless I interact with it again.
Also, what do you mean that container objects should NOT stack? Are you saying they can stack on top of each other? If so, I'd say that kind of thing should stay in the game. There were some rewarding and creative uses of stacking objects in Ultima VII - a spiritual guide for DD:OS.
The objects you move shouldnt be able to be placed in other objects.
I'm confused about this? Why is placing an object inside another object bad? Sounds to me like the simulation of the game is quite high if objects can be place inside other objects. Can you please explain this more as to why you criticize this?