I had a new coop play today and we found a bug that I didn't find in the forum so here it is:

after playing 3 to 4 hours my Host Roderick got immobile after leaving the basement of the legionnaire office (maybe it was because the game asked me to leave the things like i did steal something, but I only clicked the stairs to get up, but the stairs had the colour of owned items the characters all got out of the basement but the conversation ended after clicking continue I could move the companions, I could enter rodericks inventar, but he could not move.

A save was made and the symptoms remain after loading it - where can I upload the save???

other noticeable things:
- Gameplay was fun for the mage but the ranger is somewhat underpowered (like mentioned before) and often does only 1 HP with her bow (Up to level 4)

- water pools of the rain spell doesn't flow down (on gradients or bridges)

- the AI doesn't avoid poison or fire areas (companions following the mainchar don't too)

- there is no physical behavior of water and fire
e.g. if I shot a barrel with oil with the ranger and then my mage place a fireball on the oil it burns a lot of ground - but when the companion mage does the rain spell theres alot of steam but also a pool of water in the fire which I can electrocute - it's the same the other way around first rainspell then oil then fire

- in conversations you have short-keys like 1 to 8 but 9 doesn't work!

- in combat
-- there is often missing the red sorounding of enemys to display a possible hit
-- you can't fire through blocking walls but the enemy can
-- the icebreath is blocked by a fence?!
-- not frozen enemys in the icewall can fight and shoot arrows but not move!?
-- the ballista doesn't shot at the zombies, skelletons or boars which we lured to the north gate and the legionaire on the ballustrade ignored the incoming enemys until the undead mage teleportet a boar up the ballustrade to my mage which could't cast spell down on the oncoming horde on the bridge?! smile


- outside combat I would like to heal my comrades with the heal-spell but the portraits aren't clickable, despite the character is in range - you have to select the person on the map to do it

- another companion bug:
if your coop recruits the companions they move to the host-character, but the mage in the library doesn't because he is not able to get down the stairs (my host-char did recruit Madora in the tavern) - so he could only join if the host got to the library himself
or like we did: the main char did flee a combat (scarlett and Madora at his side) but only the host char with Madora got to the other companion mage in the library still in combat mode scralett had also to flee to get back together!


Oh YEAH!
Have fun