Quote
- Make numerical life bars visible (no way to tell how much health you or your enemy has)


That's intended, you need points in Loremaster, then hold Ctrl and mouse over the enemy to see the numerical value of their health.


Quote
- Loot is generated per save, exploit-happy.


No easy solution for that, probably not worth fixing. If someone wants to save/load a thousand times before opening each of the 10,000 crates they see, that's their own foolishness.


- x:108, y:171 fight: a zombie was able to use it�s poisonspray ability through a wall. EDIT: Correction: All spells can be cast through walls. A mage tried to silence Scarlett through a wall (and she made her save), so I had Jahal shoot blitzbolt at an archer through a wall and he also hit.


- Flare is listed as doing a total of 17-19 damage divided over 2 projectiles� so why is it doing things like 13 + 15 damage? 26-28 is more than 19.


- I teleported a zombie farther away. Once its turn came back up though, it appeared at the spot where I teleported it FROM and it ended up a couple steps closer. I think that was just some kind of display error, and it actually did properly move from where I teleported it to its final position.

- Ice surfaces don�t go away after a while like the other surfaces. (Note: when they do, maybe they should first become water and then the water goes away?)

- The icon for Thread is incorrect and uses the icon for Needle and Thread.

- I thought the map resetting after leaving the homestead was supposed to be fixed? It isn�t and still resets.

- I reported this already, but after further experimentation I determined that the Regenerate spell works for 3 ticks of healing on Roderick and Scarlett, but only 2 ticks of healing on Madora and Jahal.

Last edited by Stabbey; 20/01/14 01:15 AM. Reason: spells can cast through walls