A great deal of the appeal of this game to me is picking stuff up, moving it around, collecting stuff, combining stuff to make things...
So I would like the container screens to stay open unless I close them. Sometimes I might want to move items from one container to another, or compare items in two different containers or just look in lots of things at once because I can! I like collecting and hoarding stuff so I loved this feature in Divine Divinity and would be disappointed if it was removed from Original sin. And if containers are closing when you walk far enough away from them, then I don't see this as much of a problem. However...
As to the containers I find the right click to close in the top right portion of whatever container is open to close it is fine, but I'd like it to apply to the entire area if possible, like right clicking anywhere on the container to close it, save a bit of time rather than rushing to the x button or simply running away to close things.
This seems like a really, really good idea (so long as it's easy to implement of course).
What do you mean JF about the system being a little too sensitive at the moment, is this something that it looks like they will work on?
Has anyone else raised this in the alpha subforum?