Just some observations while playing with my partner (some have already been mentioned, and so I definitely agree with some feedback, but I just feel it best/easier to write up all my thoughts rather than quoting each individual post one by one :D, so sorry about that!)

Potential Issues
1) Loading a game during co-op, and being assigned the wrong character.

When we load a game, after already being in-game. For example, we died and need to reload. There is an issue that the host that loads defaults to one of the characters and the second player automatically takes up the other character. In our playthrough earlier, I ended up being stuck in my partner's character when we loaded without a way to switch characters between us.

The solution for the moment is to have your co-op partner quit to the main menu, then rejoin once you have selected your character.

It would be nice if the game remembered which character you were using, or if it allowed us to switch characters at will between us (maybe have something like, player wants to switch characters, y/n option for the host?), so we don't have the case of someone forcing you to swap.

2) While in co-op, players can have dialogue individually and there is no way for the other player to follow the conversation.

This was mentioned already I think, but I agree, sometimes the text that floats above an NPCs head moves too fast (or because it disappears when the other player chooses another dialogue option), and thus the other player can't follow what the NPC is saying.

One possible solution is having a chat box on the screen similar to say how an MMO records dialogue (maybe make it optional for those that don't want it) which records the dialogue history, including dialogue choices.

For example, Scarlet asks: Tell me about yourself, would show up on the dialogue window on the bottom and the NPCs response will show up there too. Players can then see a history of dialogue in case they forget something recent.

3) When in co-op dialogue, the last option/winning dialogue doesn't show up as the dialogue box closes.

My partner and I have had to recount what choice they selected everytime we end a dialogue sequence between our characters because the box disappears right after clicking it and 'showing the result' (i.e., +1 pragmatic).

If it is possible to have a button for both players to press to 'end dialogue' at the end, so that it closes when both players are ready, that will help the co-op experience laugh

4) In-game chat

There is no in-game chat, so we have had to use steam because we don't have mic access for the moment, so we had to constantly bringup the steam overlay to discuss things (as you know, talking to each other abot what's happened is part of the fun laugh! )

Solution: Just like the chat box for the other solutions, if players could use that same chatbox to text chat to each other (again chatbox should be optional for those that don't want it showing up on their UI), that would be very helpful for those that don't use a mic or can't for whatever reason laugh

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So far, we are having A LOT OF FUN and we've only had the chance to play maybe an hour!! Keep up the good work Larian laugh We love the game already and can't wait until it's feature complete laugh

Last edited by skyejem; 20/01/14 08:55 AM.