Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Jan 2014
enthusiast
OP Offline
enthusiast
Joined: Jan 2014
So I played D:OS on friday and stopped after getting my ass kicked on the optional bridge battle. I'll pick up the game a bit later, but I've been having some fun playing through Guild Wars again (actually reading the quest dialogue and stuff this time).

But seriously... it was pretty cool when they were relatively easy to defeat, which kind of made sense because they were drunk as a skunk. But this guy with a bow hitting me for 12's (3 times in a round), and my ability to hit back with 2-5's is kinda... lol. I mean, the guy's drunk, how's he supposed to shoot me with an arrow anyways x3

But yeah, balance issue =P

Joined: Jan 2014
Location: Chicago
member
Offline
member
Joined: Jan 2014
Location: Chicago
I don't think they need much of a nerf, if any, personally.

They are trained legionnaires after all, and while they may be drunk, they're not newbies I would suspect (since they're in an area getting hit by orcs pretty frequently by the subsequent battleground littered with bodies).

Just because the player can engage someone in battle does not mean the player should win, either. Soldier guards should be a big problem for level 1 adventurers.

As a side note, I did quick save before, lost my warrior the first time, killed them both twice after that first death.

If you don't have a mage, it will probably be more difficult, but that's because I think warriors and rangers need more skills available at low levels. I basically just flared on the mage and teleported the sword user away from the fight when he first closed, so we could kill the archer first. archer down means you kite and kill with either a ranger or mage, whichever you've got.

Edit: You could also teleport the archer right into the heat of battle, if you have a warrior who could stun and follow it up before the sword user even has a chance to act.

Last edited by YoungFreshNewbie; 20/01/14 07:45 PM. Reason: new idea
Joined: Jun 2013
L
enthusiast
Offline
enthusiast
L
Joined: Jun 2013
If you are intent of fighting them you can stand off to the side and attack them without walking up to them and that gives you some time before they get to you to damage them some. Currently there is a bug that allows you to fight Junius without Bibius joining in.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Just because the fight is optional doesn't mean that a nerf isn't needed. This is possibly the second fight of the game, and it's far too easy to get killed before you can react or heal. The difficulty curve should not be quite so steep as to make a near-impossible fight as the second fight in the entire game.

Joined: Jan 2014
Location: Chicago
member
Offline
member
Joined: Jan 2014
Location: Chicago
Originally Posted by Stabbey
Just because the fight is optional doesn't mean that a nerf isn't needed. This is possibly the second fight of the game, and it's far too easy to get killed before you can react or heal. The difficulty curve should not be quite so steep as to make a near-impossible fight as the second fight in the entire game.


That's the thing. My experience seems to say that it isn't that near-impossible if you're smart about where you keep the sword guard. He can't strike you if he has to take more than like, 3 steps.

MAYBE I could see a damage nerf on the archer, but I'm not sure how one should be permitted to simply kill guards without consequences, especially as newbie adventurers. Why should your characters be on the same level as trained guards?

I think it teaches you something about picking fights: some people are just stronger than you. Enabling easy kills on some of what should be the strongest legionnaires is lame.

If you still insist on a nerf after all that, how can you reconcile the legionnaires surviving a moment in their two year struggle against undead and now orcs? It wouldn't make any sense. They were drunk but functional, not out of their minds.

Joined: Jan 2014
enthusiast
OP Offline
enthusiast
Joined: Jan 2014
Well, The players are Source Hunters, so I assume that they would be at least decently trained in their profession, more so than measly guards that got drunk on a bridge because it was too boring to stand there. I was playing as a Warrior and Ranger, I didn't have access to OP spells to kill them. But despite them being 'level 2', I doubt that my warrior and ranger would have been able to beat them if they leveled up two or three more times. They did have a decent amount of HP and keep in mind that people aren't going to be as skilled as others.

The issue is, I got destroyed in the first round of combat in the second battle of the game. Regardless of how bad someone can play a game, that shouldn't happen, ever.

Joined: Jun 2013
L
enthusiast
Offline
enthusiast
L
Joined: Jun 2013
They battles in the game were originally super easy. They were ramped up a bit with the addition of companions. Also there were some balance tweaks. The ranger at the moment doesn't hit as hard as they should. I'm sure this fight will be tweaked since it's early on and shouldn't be too difficult. in the earlier Alpha you could pretty much two shot both of them. I think it needs to be a little tougher than the earlier build but a tad less so than it currently is. And again it could just be the fact that combat isn't balanced yet.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Originally Posted by YoungFreshNewbie


That's the thing. My experience seems to say that it isn't that near-impossible if you're smart about where you keep the sword guard. He can't strike you if he has to take more than like, 3 steps.


So as long as you don't have a melee character, that fight is totally doable!

Quote
MAYBE I could see a damage nerf on the archer, but I'm not sure how one should be permitted to simply kill guards without consequences, especially as newbie adventurers. Why should your characters be on the same level as trained guards?

I think it teaches you something about picking fights: some people are just stronger than you. Enabling easy kills on some of what should be the strongest legionnaires is lame.


I'd rather have a 'lame' win than an unfun loss. Fun should triumph over realism. It's not fun getting wrecked and killed 10 minutes into the game - especially if you lose a coin-flip argument.

Yes, the fight in the previous build was far too easy. Now it is too hard. There is room to make the fight easier without making it too easy.


Quote
If you still insist on a nerf after all that, how can you reconcile the legionnaires surviving a moment in their two year struggle against undead and now orcs? It wouldn't make any sense. They were drunk but functional, not out of their minds.


And seven Legionnaires, presumably level 4 were sent out to find the lighthouse, and 10 more to escort the guy to the burial mounds. Even with sword damage, that would be more than enough to handle the encounters you find out there, but they all still died except for two anyway. What's your point?

Joined: Jan 2014
Location: Chicago
member
Offline
member
Joined: Jan 2014
Location: Chicago
I think it's pretty apparent warriors aren't particularly good. That wasn't the point. Surely there will be some form of re-balancing to make them more useful.

I do agree that source hunters should at least be somewhat trained for combat, so perhaps some lee-way can be made like that. My main problem still comes down to the following.

Originally Posted by Stabbey


Quote
If you still insist on a nerf after all that, how can you reconcile the legionnaires surviving a moment in their two year struggle against undead and now orcs? It wouldn't make any sense. They were drunk but functional, not out of their minds.


And seven Legionnaires, presumably level 4 were sent out to find the lighthouse, and 10 more to escort the guy to the burial mounds. Even with sword damage, that would be more than enough to handle the encounters you find out there, but they all still died except for two anyway. What's your point?


I'll just respond to this because the rest is mostly about what people find fun in games. I like to feel like I get punished for metagaming excessively (I believe the idea that all encounters should be fair is in this category, and I frequently find when I DM D&D for my friends they find dungeons more fun when they need to figure out if they must run rarely, but still sometimes, from things they find).

Anyway, I think that's a strange problem with the narrative, then, isn't it? If they all keep dying when they do things, how the crap have they lasted two years? I didn't get super far into the game narrative, so I'm not an authority, hadn't even seen the lighthouse bit.

It seems to me that legionnaires surely couldn't be defending this place with that kind of record going for them, and something should be done about that. Fewer guards sent to these places having been underestimated or some such, with a good deal of other things gone well, etc.

Then again, I do like my realism in reasonable amounts. Eating and sleeping and hypothermia etc. I do still find to be overkill, noting, so I'm not one of the extremists.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5