Originally Posted by YoungFreshNewbie


That's the thing. My experience seems to say that it isn't that near-impossible if you're smart about where you keep the sword guard. He can't strike you if he has to take more than like, 3 steps.


So as long as you don't have a melee character, that fight is totally doable!

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MAYBE I could see a damage nerf on the archer, but I'm not sure how one should be permitted to simply kill guards without consequences, especially as newbie adventurers. Why should your characters be on the same level as trained guards?

I think it teaches you something about picking fights: some people are just stronger than you. Enabling easy kills on some of what should be the strongest legionnaires is lame.


I'd rather have a 'lame' win than an unfun loss. Fun should triumph over realism. It's not fun getting wrecked and killed 10 minutes into the game - especially if you lose a coin-flip argument.

Yes, the fight in the previous build was far too easy. Now it is too hard. There is room to make the fight easier without making it too easy.


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If you still insist on a nerf after all that, how can you reconcile the legionnaires surviving a moment in their two year struggle against undead and now orcs? It wouldn't make any sense. They were drunk but functional, not out of their minds.


And seven Legionnaires, presumably level 4 were sent out to find the lighthouse, and 10 more to escort the guy to the burial mounds. Even with sword damage, that would be more than enough to handle the encounters you find out there, but they all still died except for two anyway. What's your point?