Originally Posted by SteamUser
Originally Posted by lokitrixter


Daggers, axes, knives, hammers aren't used up while crafting. Just the item (branch, log, animal hide, etc)



Think about what you just wrote for a second, and then wonder why I specified / was testing only daggers here.

[etc]


Apart from sounding a bit obnoxious, you actually didn't specified anything about testing daggers only...
However, a common dagger won't get used too, which is, indeed, probably not intended. So yeah, that's still a bug.

Originally Posted by venome35
Thx for the answer "steamuser".
I think there is another one with the main quest. I can't buy smelly items to bring them to the dog at the cemetery. I can't identify the suspect one.


I think this is perfectly normal actually : you can't expect people to just sell you their private, smelly clothes... Panties, socks, rings, scarf, etc.
Victoria also "sells" her medallion the same way.

My guess is that they are shown only to give a hint. This was a common thing to do in old RPGs. There are probably other ways to get them. I didn't find how in my playthrough, but I reckon a good ol' pickpocket could do just fine. I'm just not sure pickpocket is actually available...

As for myself :

- [Sound, minor bug] In some areas of the game, music, as well as combat or walk sounds, will just stop. Ambient sounds will keep playing.

- [Ability] I mentionned Charm earlier. Looks like it sometimes works correctly and the target don't just stay there doing nothing but actually moves around and fights. I believe the reason my Charms never worked is because I was the client, and the 'passive control' of the target can only be given to the host. In short, the charmed monster is just ignored by the game until the charm breaks, or something.

- [Script, minor bug] Some strange script behaviours near the end in Evelyn's lab.
Roderick Host started the first room fight, I got in late. Once I hit the top of the stairs leading to the actual room, the "welcome" dialogue started playing for me, regardless of the fact that Roderick already had gone through it.
By that time I was in the "desync" zone, where I was seeing roderick idle at the entrance no matter what his player was doing. So maybe my client hadn't registered that a main character already had triggered the event.

Also, still on scripts behaviour, I, as Scarlett-client, took point and opened the second door ( leading to the actual evelyn fight ). Fight started against the minions. I walked in to get a better position, Evelyn's dialogue started. Then my turn was automatically resolved and I got pushed back to the end of the list. I had only spent a few points to move, sad panda.


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