So has the "walking through faded out doors" already been mentioned?
I noticed this particular bug in the first version and thought that it is really obvious and will get fixed pretty quick but it is still around.
It basically works like this: doors, gates etc. are faded out and not computed when both characters have a specific distance between them. But you can set a waypoint into rooms/buildings with locked/closed doors and these doors will not be rechecked/recalculated for the waypoint even if the character is getting closer and doors are faded in. This leads to the character walking through the door and basically getting trapped if you do't have a key or lockpicking.
I made a small youtube-video, switch annotations on for better info on what I'm doing/wanting to say:
http://www.youtube.com/watch?v=DHvPuHSsxvs I haven't read through every post. It might have been mentioned already!