Did you miss the part where Lar said "I think that was well before this thread popped up"?
No, I did not. But if this thread and all the complaints about "female armor" never was raised may be we would receive an old good RPG with old-good aesthetics. Like Divine Divinity or Divintiy 2 ("OH GOD, SPIKED ARMOR, what a disaster, I want a refund!") or Icewind Dale/Baldur's Gate.
But apparently:
Did anybody at all use sexism as an argument to change the shoes?
You didn't even read the thread. I suggest you to do so, start with page 1. Thank you.
If this is such an insignificant thing that people shouldn't even voice an opinion about it, why are you so out of sorts that it might be changed?
Umm...
Because loud minority decided to voice VERY LOUDLY their personal preferences about this thing, in the very same thread? You clearly didn't read the thread.
Personal preferences are inherently selective. That's why they are called personal.
Certain things do break immersion more than others. There were quite a few people over the years that complained about the lack of fall damage in Divinity 2, yet nobody ever complained about giant rocks floating in the sky with fortresses built on top of them. Not Once. The flying fortresses fit into the gameworld. The lack of fall damage equally fit into the gameworld, given the existence of magic and the nature of the dragon slayers, but the actual fall mechanic was close enough to real life that some people had trouble with the suspension of disbelief when it didn't behave as expected.
Thanks for explaining me the obvious, I really appreciate it. In exchange I could explain to you how bread baking process works. It would be as much valuable as yours.
The point is that personal preferences and loud whining about aesthetics of the game is not a reason to change the game and/or its aspects to suit some self-important person who knows how to exploit some popular "trends" to get what he wants.
Do you see me complaining about every thing in the game I don't like? I could, but it isn ot my game. I was once disappointed about the choice of tactical combat but in the end it is NOT MY GAME (and besides, it was a part of the gameplay, not visuals/aesthetics).
And more importantly - I LIKE these high heels. I don't want them to be changed, I want my female character look like a female, in or without armor. I don't want to see normalized character template that all blend together and look like blobs of similarly styled outfit.So why their opinion matters more? Because some of them [pretend to] be woman and rise voice of concern about how "they" being portrayed in the game? Using sexualization and realistic approach as a support base for their "arguments"?
Well, here is my whining - I DON'T WANT these changes. Why are they being made? Oh, right, I can't appeal to sexism or unrealistic crap. Because I'm a male and I'm too sane and reasonable to demand from fantasy RPG accurately-historical approach, especially when I love and enjoy unique and appealing made-up aesthetics. And I don't care if it is a female character in RPG game, walking in high-heels on the beach, or
female character in animated movie, running in high-heels on the staircase made of ice and even skipping 1-2 steps.