Originally Posted by YoungFreshNewbie
It's actually not useless, because as far as I can tell, it affects how far you can move with 1 AP. I wasn't clearly making sure this was the case, though, but I am pretty sure it does this.


Okay have'nt noticed this ^^.
Still ... i find it stupid that this also increases movement speed. That has not really a use, cause the group has to stick together.

Maybe splitting it in half, so that this attribute only will affect your ap consumption in battle while walking and calling it "endurance" instead of "movement speed".

Outside of combat, like you said, we maybe could have a run-button. How far we could run would be determined by the "endurance" attribute.

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EDIT:
Oh wait, we had the same problem here again. That every char had a different endurance value and therefor would be faster or slower exhausted than his teamates. damn and i thought it would be good idea haha xD.
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Originally Posted by Gyson

Are you referring to the movement speed outside of combat?


Overall movement speed, yes smile.

Last edited by Sunrise; 21/01/14 11:23 AM.