Originally Posted by SteamUser
Bug - Mechanics

Priority - Medium

It was mentioned that AC / armour had been tweaked - not seeing this in action, starting bow does 1-4 damage on all the pre-town gate mobs. (Advertised - 5-12?).

As an aside - given that there's no mana mechanics now, having the special arrows as fungible is incredibly cruel / unbalanced. At the very least, they should come in quivers with x20 (x12 bolts) uses each. i.e. 1 special arrow item = 20 charges. At the moment, the incentive to use them just doesn't add up.


Well, 5-10 charges maybe, but 20 seems a bit high.

Quote

Bug - Loot tables

Priority - Low

Reward chest from throwing giant clam into the ocean can be empty. Looking for other 'generated' chests to see if they're not connected to loot tables. Will restart a game to see if this is a one off.

[Edit]

Tested again - got a single light healing potion, so it's random. Random loot tables with a chance at no items? Ugh.


I've seen that happen to me, but only once, so the chance of no items is at least low. I can report that the buried chest near the bridge guards also once had no items in it.