- The Source Hunters were sent on a mission. They should probably have a bit of gold to buy supplies with. At least 100 gold (100 each would be better). It would help get players started.
- If one of your party members has Pet Pal, but the lead doesn’t, both can see the bull’s conversation at the harbour, even if the one you’re actively controlling doesn’t have Pet Pal. This may be working as intended, I’m not sure.
- Outside the harbour gate, there’s a shipwreck with a crate. You get 250 Exploration XP for finding the crate… but like 75% of the time, the crate is completely empty. There should be at least something always to find there that doesn’t rely on a lucky 20% chance of the crate spawning something.
- What makes Arhu think that there’s a cult behind Jake’s murder, not a single person? That’s unclear to me. That should be explained a bit better, I think.
- The crates and barrels just inside the harbour gate are tempting for adventurers, enough that they can miss Pablo running up to tell people about the fire. This is their own fault though and not something that really needs to be changed.
- The way health and weapon damages change as your level goes up is really untenable. Health goes up really, really fast, and weapon damage goes up really, really fast as well, which is a problem for balance. It forces the player to prioritize weapon skills and finding new weapons.
- The "Assassin" (Backstab with any weapon talent) should be deleted, because it is overpowered, and it makes the Daggers pretty useless for their intended purposes of backstabbing, when you can use any weapon to do so.
Tutorial Messages:
- The Escape menu should have a “Tutorials” option that brings up a screen that at least contains the tutorial tips from the pop-up boxes.(maybe even screenshots highlighting the particular parts of the interface if you want )
- The Tutorial message about saving might best be placed before you reach the soldiers at the bridge. (especially since they can kill you in two hits from full health)
- The first time opening the trading screen should tell the player some basics, especially about using the Balance button.
- The quest log should have a tutorial message that tells you that clicking on quests will activate a quest marker on your map. Maybe also one near signposts that tells you that clicking on them tells you where you should go.