Originally Posted by lokitrixter
If you kill all the witnesses who is there to be angry at you? Do you just want the entire town to assume it was you without any evidence? Had you taken the fight outside and more people would have been privy to your actions then they would have a reason to attack you or dislike you.


But there were witnesses, one of the store customers was still there and completely ignored the fight, and 3 npc's walked outside where the guards came from....

Even assuming the random dude in the INN is a "murder never to be solved" I was not silent or careful in that other battle. And the witness saw me. Heck, he saw the body parts flying around. Surely that ought to trigger some kind of response. It's true I cut myself off from quests with that but without KNOWING about them that isn't a repercussion at all ;P

Maybe my point is, that NPC's that call guards because they see you steal or trespass.. should not go HOSTILE unless *you* choose to attack them ;P

Ps.: With "Not silent" I mean that blew up half the store, if the game had destructible walls, the store would literally not be standing anymore. Ain't no kill like overkill.. wink

PPs.: You guys make an interesting point. But if the city is "scared" to respond to this threat I pose, then that needs to be part of the script and dialog. Currently the town doesn't respond because the town *literally* has no way to respond to a serious threat. As in, there is no scripting for it. There need's to be fail-safe script that brings the strongest people of the town out to face you and put you behind bars proper, guard captain, remaining guards, and their mage for example.

Last edited by eRe4s3r; 23/01/14 11:48 PM.