- Ignoring the current problems with crafting, if you don't have the correct skill level to craft an item, you should get a message saying something like "Crafting failed" so you at least know it was a correct combination. Seems tedious to retry combinations every time you level up your crafting skill.

- A message (Not dialog) for quicksave successful would be nice

- Maybe intended, but there are several basic items, namely weapons/armor like "Sword", that have the same name but are clearly different items (Don't mean randomly added properties)

- Quest related attitude adjustments should probably apply to the whole party, at least in cases that aren't specifically targeted at a single character

- Smelly/Muddy/etc items aren't sellable. I assume it's because their worthless, but it would be better if they just had 0 value instead of needing to drop them

- When clicking on an item/door in sneak mode, it is possible for the character to move into a position to break sneak and then loot the item, getting caught. It would be better if the character would cancel all current actions once sneak is broken. Or maybe having loot cursors greyed out if out of range so you can determine this yourself.

- Consistency in inventory switch button would be great. The same as the current order of your party

- Make the Lockpicking skill automatically move your character into range

- Since the minimap rotates as you rotate the camera, a north point would be helpful

- Since "mastery" abilities do improve spell damage, the tooltip should state these improve your spells.

- Highlight new journal updates

- Keys that are no longer needed disappear when you use them

- Elemental summons are far too fragile after the recent update. Usually get one/two shot

- Archer enemies do quite high damage after the update. Manageable but a high difficulty increase

- Nullify Resistance could use a better name to clarify it's not elemental resistances

- When a party member is unlinked from the party and ordered to move, and then you switch to the rest of the party, the unlinked member should not stop.

- The current duration on tooltips is unclear. How does seconds relate to combat turns?

- The ability to cast from the skillbook would be nice. Or more skill bars/skill bar switch.

- Boosts from food/drinks should highlight what they affected in green text, the same as when you assign level up points before confirming them.

- Does the Warlord talent increase spell damage too? If not, state only physical damage types.