Good points, dakkai.

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- Smelly/Muddy/etc items aren't sellable. I assume it's because their worthless, but it would be better if they just had 0 value instead of needing to drop them

- - The current duration on tooltips is unclear. How does seconds relate to combat turns?

- Boosts from food/drinks should highlight what they affected in green text, the same as when you assign level up points before confirming them.



- They're optional quest items. You can use the m to help solve a quest, but there are alternate methods so they're not mandatory.

- I believe one round is 6 seconds.

- Yeah, green or blue highlighting would be helpful. Even more helpful would be after you consume some food/drink, the description of what it does would be added to the tooltip text for the item so you don't have to memorize each consumable item's use. (This need not apply to potions, of course.)