Without diving into the depths of this controversy once again, like has been touched on upon in the alpha discussion with Scarlet's heels, I would like to put down that I dislike an armor bikini far more than excessive armor because of the obviousness that this is impractical in the extreme.

Super heavy armor is also a bit annoying because of how cumbersome it is (which is why I have always appreciated how D&D has athletic skill check penalties and movement speed slows for heavy armor), but it's easier to err on the side of too much armor without triggering red flags in people like myself.

As such, I would also like a compromise between these two extremes and have some armor with some sex appeal for those inclined to such things, and some that's a bit more realistic, for those like me that prefer that. This of course won't work perfectly; the compromise would be a lot of time and effort for probably little return for the team.

As such, I think that ultimately the art team will have to decide which aesthetic they focus on while only having some things to suit others, I personally enjoy complete cover while avoiding the walking fortress look. It might be a bit impractical using more than chain armor or leather, but it's far less impractical than not wearing any armor over any organs (until reaching the fortress problem that is, where you could probably hardly maneuver).

Edit: I want to re-iterate that I'm making an aesthetic argument around the idea that I find things roughly being believable (in the world I know practically) is aesthetically appealing and gratifying. I'm not saying hardcore realism. Just in the realm of reasonable protection that makes some sense, however imperfect.

Last edited by YoungFreshNewbie; 25/01/14 03:24 AM. Reason: clarity