Bug [0.102]
Spoliers

I convinced the mortician to confess about
accepting gold to keep quiet about missing corpse
using persuasion in dialogue (reason 2). Then I got him to agree to
give the bribe money to bertia since it was her missing sheep
However when I got to her she took off like a shot for Aureus without taking the money I so thoughtfully got back for her. Now everyone acts like I kept the money for myself, which I suppose I did, but onlybecause of AI behavior. I also noticed the cash is evenlysplit between party members instead of given to main char, or given as a quest object, which would probably be easier.

Bug Combat

I'm crashing every other combat now, not sure of the trigger, although twice its happened with my melee 1h/s guy about to land a blow on a hard shell crab with a weapon that inflicts a fear roll. Animation of swing fires, and then everything freezes at the moment when the blow would have connected.

only ctr-alt-del gets me out.

Bug Convos

My conversation checks seem to be several steps behind and getting even laggier: I just walked into barracks office and had a convo without dialogue choices with commander, but then when I stop talking I get a couple random speech upgrades (romantic+1, pragmatic +1) that could have been from a speech check 2-3 conversations ago. Transisitioning between areas can sometimes trigger this update. Madora is walking around with 2-3 floatie exclamation points over her head now, every once in a while she becomes inaccessible to speech options. Other times you have a "normal" conversation with her (her stay/leave, background dialogue) and when you exit, you'll suddenly get a speech bonus that you should have had a few convos ago. Other times she'll suddenly be responsive to a previous speech check. Totes magotes buggy.