- The mage at the Tiny Twins burial mound spends most of his turns just pacing back and forth near the hatch, unsure what to do.

- I had trouble getting the zombie dog burial mound fight to trigger. One of my main characters was too far away to get the two-person version of the “is that a zombie dog” line, and then I did the escort quest, saved and quit. When I loaded, the zombie dog wouldn’t bark to trigger the fight. It didn’t react when I attacked it. It was only after I killed it that the fight triggered.

- The huge gold piles in the underground room are non-blocking.