- Killing your own elemental summons grants experience. Should be obvious that this can be exploited.
- A "Backstab Failed" message is displayed when charming an enemy from behind

- Locked chests can be destroyed to get their loot. I don't know if this is intended but it diminishes the value of lockpicking. This also applies to some locked doors. One solution is to not have destroyed chests drop anything (The items were damaged in the destruction)
- Damage number text is not displayed if it was the killing blow
- When I load a quicksave, I get a message on screen about a trophy unlocked. There is nothing in the Trophy screen.
- On my current playthrough, all normal crabs enemies in the Black Cove were not attacking me. I purposefully skip turns to let them attack me and they would just run up to my characters and skip turn.
- When enemies are feared by the Fear spell, they will 'teleport' around the battlefield during their turn instead of fleeing normally.
- The silence spell graphic remains over the enemy after the effect ends or the enemy dies
- Some bonuses on items are not being correctly added. Examples are "Charm Quality: 1" on "Fortifying Bonnet" and "+ Initiative" on various chest armor pieces.
- On reload of a saved game, the experience bar will sometimes revert to a full state. When in combat and casting certain spells such as Inspire, the bar will update properly to where it should be.