Okay, another bunch:

  • Unlike Aureus, Arhu’s dialogue “About Jake’s Body” doesn’t change if you’ve already talked to Roberts or found his ledger.
  • Bug: I fought the Sparkmaster 5000, and it killed Scarlett (and after I resurrected her, he did it again straight away. Jerk.) After the fight was over, I hadn’t resurrected Scarlett yet, but Madora had something to say and I talked to her. So there was a dual dialogue… between Roderick and Jahan! (Jahan didn't get the Trait though).
  • Bug: I loaded up a game and went to the Sparkmaster cave. I had some kind of audio glitch and all sound effects stopped playing entirely. Spells, walking, menu buttons, nothing. I think it might have ben caused because while the game was loading up, I pressed the play button on my keyboard which started playing music from Windows Media Player (not because the game’s music is bad, because I can’t stand the two-tracks-playing-at-once bug in the game). Normally, this works just fine, but this time when the music started it sounded glitchy at first, and after that I think there were no sound effects. After I quit and restarted the game, the audio was back. I guess I should wait until the game has fully loaded before trying that. EDIT: Later on in the black cove, the FX went out again. This time it sounded like the rain sound effect was the problem. Maybe that was also the problem in the Sparkmaster tunnel as well? I’m not sure.
  • Bug: After loading said game above, the legionairres who fight each other constantly stopped fighting, they just stand there.
  • Near the “Cyseal East” waypoint (which is not east in any way) waypoint, you can trigger combat with the thugs below from walking too close on the road. This leads of course to an annoying situation where it takes several turns before either side is near enough to the other to actually fight.
  • When you click on a waypoint in combat, the message says “you cannot go to the homestead while in combat. It should say waypoint (and I’d actually like to be able to use the waypoints to retreat from combat).
  • The statue demons don’t seem to like each other. After they finished crushing my party easily, they started attacking each other until only one was left. I guess they may have hit each other with friendly fire and the others didn’t like it?

    Attempt 2: I killed the Fire Demon alone, brought out the Earth Demon, but when I tornadoed him, the air guy came out. The bug is that the Earth Demon immediately attacked the air demon. Because he was most recently damaged by air?
  • When I met the grieving orc, both Roderick and Scarlett were in agreement to dig up the body for the awesome loot it had. But when we did, combat started, and Bognard’s dialogue was “Hypocites! Liars! Fiends!” Okay, maybe the third one, but we didn’t lie, we were quite clear and in agreement that we wanted the awesome loot on the corpse. … and after combat ended, the damn body had nothing on it. This is not my lucky day.
  • Earthquake does damage at the CASTER’s location still.
  • The big huge fight with orcs and skeletons went badly, in fact everyone died, and they failed their saving throws “for dead” (should be “for death”) from the Comeback Kid trait. But strangely enough, after Roderick, who was the last to fall died, Jahan and Scarlett got back up to finish the fight. That shouldn’t have happened, it should have been a game over. It ended up being game over in a few minutes anyway, because after I won, Roderick’s corpse wasn’t around for Jahan to Resurrect. He might have gained a level while dead, though, I know that’s buggy.
  • My rogue did a Phoenix Dive behind some enemies and the message “Backstab Failed” popped up.
  • My rogue was inexplicably teleported into some bushes somehow. The white circle was the approximate spot where she had ended her previous turn.
  • When standing on an elevated platform, Boulderdash can be sucessfully cast on an enemy on the level below. Oozespray cannot.
  • Crash: Crashed for no apparent reason while walking around the room with the "Piratey Notes" in the Black Cove (past the Source Abomination). I was coming back from meeting Headless Nick. Just crashed immediately to desktop for seemingly no reason.
  • EDIT: I've had a second crash when walking into that same room. Unfortunately, the bug reporter is saying there's no connection, so I can't send in the reports.
  • It's unlikely to occur, and doesn't really matter, but the "So much oil, this place could explode any minute!" can be triggered even after the stuff is detonated and gone. One way is to summon an elemental and send it down the hill first.
  • After the crash, I noticed that one of my saved games had the wrong thumbnail image - it didn't match where I actually made the save.
  • Elementals have a yellow diamond with an exclamation point as their weapon in their inventory screen. Elementals inventory screen persists after their death. You can drag items over the elemental's portrait to add them to its inventory. Weapons can be equipped to replace the yellow diamond, but the game crashes if you drag the yellow diamond onto the ground or out of the elemental’s inventory.
  • Elementals can touch items owned by other people without complaints. Sometimes it heals them (if it’s food.) They can also move and open chests and take the items within, which vanish once they die.

Last edited by Stabbey; 27/01/14 03:43 AM. Reason: second crash