Originally Posted by Stabbey
Okay, another bunch:


  • The statue demons don’t seem to like each other. After they finished crushing my party easily, they started attacking each other until only one was left. I guess they may have hit each other with friendly fire and the others didn’t like it?

    The elementals are set to "hostile=all". It's also logical that elementals of opposite elements hate each other.

    Attempt 2: I killed the Fire Demon alone, brought out the Earth Demon, but when I tornadoed him, the air guy came out. The bug is that the Earth Demon immediately attacked the air demon. Because he was most recently damaged by air?

    Works for fire => spawn water via rain. I'm assuming that the AI prioritizes the closest / most dangerous foe. See above. Water <hate> Fire; Earth <hate> Air. Working as intended, imo.

    When I met the grieving orc, both Roderick and Scarlett were in agreement to dig up the body for the awesome loot it had. But when we did, combat started, and Bognard’s dialogue was “Hypocites! Liars! Fiends!” Okay, maybe the third one, but we didn’t lie, we were quite clear and in agreement that we wanted the awesome loot on the corpse. … and after combat ended, the damn body had nothing on it. This is not my lucky day.

    Been reported - armor doesn't spawn / exist atm

    When standing on an elevated platform, Boulderdash can be sucessfully cast on an enemy on the level below. Oozespray cannot.

    It's probably also to do with planes - I suspect cone shaped spells are on a flat plane, determined by the first tile they spread from. Also note: target arcs; some things (arrows, sprays, fireball) have a direct line LoS targeting, others (flare, balderdash) have arcs. I reported issues with arrows & height differentials.

    It's unlikely to occur, and doesn't really matter, but the "So much oil, this place could explode any minute!" can be triggered even after the stuff is detonated and gone. One way is to summon an elemental and send it down the hill first.

    It's a trigger on the floor and isn't context sensitive - you could probably change it to be attached to the barrel (?)

    Elementals have a yellow diamond with an exclamation point as their weapon in their inventory screen. Elementals inventory screen persists after their death. You can drag items over the elemental's portrait to add them to its inventory. Weapons can be equipped to replace the yellow diamond, but the game crashes if you drag the yellow diamond onto the ground or out of the elemental’s inventory.

    Probably the best QA testing I've seen so far; very very sneaky find there. Also shows that "cursed / permanent bound" item class isn't coded wink

    Elementals can touch items owned by other people without complaints. Sometimes it heals them (if it’s food.) They can also move and open chests and take the items within, which vanish once they die.

    Have you tried this with items flagged as Quest items? Might be possible to really break things. Also, since you can add via their portrait, do they still trigger stealing penalties / dialogue?

Last edited by SteamUser; 27/01/14 07:19 PM.