- The guy who you meet in the Sparkmaster cave should give you a clear warning to stay out of range of its claws, or else you’ll get ripped to shreds. Actually that’s not enough. To really get the message across, I’d pop up a tutorial message suggesting that some fights can be dangerous and difficult to attempt head-on, but clever thinking and exploration can make them easier.
- Also, I do kinda question an encounter where melee characters are basically worthless. The only thing they can do is toss barrels at the Sparkmaster for the casters to blow up... and most of the barrels require having to go past the Sparkmaster.
I successfully melee'd the robot without using the control device. A spear with water elemental damage did full damage while my fighter stood there and tanked with medium / large healing potions. I also spawned an ice elemental behind it to divert attention (it turns around and focuses on the summon, although this might not be so useful now summons have been nerfed).
Only lost one of the NPC aids and the quest journal noted this. Not sure if there's a larger reward if you manage it without losses.