Okay I have exhausted all the alpha content in one playthrough finally. More feedback!
Black Cove Secret spoilers:
Maybe the portrait on the wall of the black cove pirate room should have a character note that it’s fixed on the wall and can’t be removed when you touch it. Right now you can’t click on it except to attack it. Possibly only give the note if you have the right trait or talent to spot secrets, though.
Please at least enable NPC repairing of stuff in the next build. It does take a while, but stuff eventually does break if you use it enough.
If the mouse is over the bar at the bottom, you can’t even use WASD to pan the camera. I realize that there's still work to be done in that area.
When attacking Large enemies (Sparkmaster, Ceasar Crab), the damage dumbers appear above it and off the screen, making it hard to see how much you’re doing without fighting the camera.
The [Element] Shield spells are worthless. +5% Resistance for 2 turn, plus a penalty to another element is a waste of AP. This is with 3 points into the appropriate school of magic, too. It needs to start at 25 points at rank 1 in the respective magic school for it to be worth considering. Go ahead and pump up the penalty to the other resistance to match it, just give me a reason to use it. Plus, why is Earthshield level 10? Does it make me breakfast, too? Hey Earthshield, I like my bacon crispy!
Also, the bonus resistance doesn’t show up on the character screen. It doesn’t even seem to work. I cast Airshield on Jahan and fired a Tornado, but it didn’t make any difference in the damage he took – it was the same with the shield or not.
Spoilers through the end of “A Mysterious Murder”:
Minor Story Issue: Evelyn leaves in such a hurry that she leaves behind her backpack, which has a key to her house which contains heaps of evidence in plain sight. You could make this seem a bit more plausible by instead having the key slip out of her pocket as she rushes out. Thelyron is unable to catch her in time to tell her, but eill give you the key if you ask him about Evelyn. If Thelyron is dead, the key could be on the clinic floor.
I’ll say it once again: It makes more sense for Evelyn to put the evidence against her in the lockbox instead of out in the open (where an Alt key can show it). Doubly-locked is doubly secure.
The logbook for “A Mysterious Murder” reads “we found the location of Evelyn’s lair in Evelyn’s diary”. Setting this as the active quest in the log doesn’t show a quest marker to where it is. Reading the diary doesn’t tell me where it is. If I get this far and put the game aside for a bit, I have no idea where to go. This is a case for a marker if the quest is set to active, or coordinates in the player’s logbook. Something.
Even when flat on your back on the ground, you can still Evade enemy attacks. That is wrong. That should require you to take the “Breakdancing” Talent first.
Did I miss something? When I tell Esmerelda about solving the case, she laments and goes “huh, Jake was a Sourcerer? How could I not have known!” Was that supposed to have come across from talking to Jake? Because it did not. I suppose the only clue is that Jake recognized Source magic, but in that case, there might have been more dialogue optiosn with the source hunters – “Tell me good sir, how did you recognize Source magic?” and Jake goes “ah dang… yes, it is true, I was a Sourcerer, etcetera…”
The dialogue needs to be clearer, because it is not right now. This seems to be a thing that sometimes happens with Larian games. Some things Larian seemed to think were obvious to them were not at all to the player.