Originally Posted by Slyster
Another thing I thought off.. I would like to see a group coin purse so any gold that gets picked up goes to it instead of to whichever character you were controlling at the time. That way you dont have to micro manage gold coins .. You already have to choose who to talk to the merchant with if you have any bartering skills.


Quoted for support of this idea, I like it. hehe Even something just as simple as making the "match offer with coins" button take gold from the active character's inventory, and if that does not suffice, from the next character down the line. Barter-heavy styles of play will be more practical/enjoyable this way.

An extension tot this idea might be to have a "shared" (section in the) inventory. That way (esp. in co-op), the non-bartering character can just put his stuff he does not want to keep in there, in stead of just not having it. This way weight-management and transferring items can go hand in hand.
I don't think this last idea is something I'd miss, because the magical pockets go a long way. Just something I thought of whilst writing up the first part of my post. smile

Last edited by Robrecht; 29/01/14 07:45 AM. Reason: grammar fix

Weresheep of Original Sin: Facebook | homepage (WIP wink )
sheep is the plural of sheep oops