Overall:
- I really enjoyed the game, really promising and I can't wait for the final version!
- It's good to not have to follow a quest marker!
- Multi path to solve an issue is really cool.
- Tactical combat is promising.
- Dialogs system is fun.
Bugs:
- 100% crash when talking to the ghost Desdemona in black cove
- 100% crash when getting close to the jumping chest if you nuke to death before
- Persistent quest marker above your character and compagnion sometimes...
- The quest and dialog with the 2 guards at entrance is wrong if you decide to not fight.
- Some quest don't update correctly (in my second play I can't end the failed experiment (I use the controller this time))
- You gain XP when killing your pet or your compagnion!!! (easier and faster with the pet) Well you can even chain kill one of your character right at the begining to gain lvl 2 (you have to res it at level 2). Fight versus the first guard is way easier...
- You can trade gold for gold... with the barter skill you trade it for benefit... ("lets trade my 80 gold for your 100", "oh yes nice trade"...)
Controls:
- Esc key should cancel pending action (close bag, inventory or casting).
UI:
- No feedback that you gain a talent point.
- Inventory filtering doesn't work.
- No immediate feedback that you can't use an item (like being red in inventory)
- No description of spell before you buy it (which can be misleading as heal spell become regenerate and you already have it!)
- List of known recipe for craft can be nice
- Where is the north? (Character arrow?)
Combat:
- The combat with the 2 guards at entrance is extremly frustrating for a first contact with the game (it was the most difficult fight for me (in my regular play (wizard/ranger) not the one I use my knowledge of the gain to "cheat") and I didn't use companion in one of my game!)
- Archer should either move or choose another target if their arrow hit an obstacle when aiming at a specific target (Currently they can fire in a wall for hours... well I guess as I kill them before)
- Icy ground is overpowered: it can "permantly" disable a character and as close to no effect on player! the player can move slowly and safely without any penality on it, while the AI always rush (except mage) and fall... Maybe it can be tweaked if the slow pace make you cross a smaller distance (and if the AI is using it).
- Burning ground and poison ground can be ignored as they do really low damage especially at high level (1 or 2 pt of damage per turn when you have above 100 hp (200 or even 300) isn't really stopping you)
- Unusued AP seem to be preserved even if you don't use it because of a disable action from the ennemy, well if I stun someone it's not to have him do twice as much action the next round! (Freezed archer firing 4 times when unfreezed is bit weird, expect when they fire 4 times in the same wall see point above, in this case it's a bit pathetic)
- Stance are weak : take for example the Power Stance (melee) : +50 dmg -25% hit +1AP, if you take a single hand weapon that does 100 dmg a hit, without the stance and a 100% chance to hit you deal an average of 100 / 3 dmg per AP spent; with the stance you deal 150 / 4 * (1 - 0.75) = 28.125 dmg per AP. To be interresting you need to have a more than 100% base hit (I don't remember having a 100% hit while fighting)
Skills:
- Some skills need to be bought (lockpicking) it's a bit weird!
- I didn't figure out what the "ways of the XXX" was for.
- Putting point in sneaking seems useless as you can do so many thing with 0 points
Magic:
- Outside combat heal is a pain, casting over and over a small regenerate isn't fun. Outside combat heal should heal for more (only one cast to get back to full life, like regen being on until you get into combat or being full life)
- Icewall is a bit overpowered (see feedback on combat on icy ground and also add the wall effect) (I'm redoing the game without companion and just Icewall/Flare/Regenerate basically and it'sn't really difficult)
- Skill levels seems to have no impact on magic (Spells are limited by overall level not by associated skill and I didn't see any improvement in spell effeciency depending on my skill level. Effeciency seems to be link to my global lvl instead. )
Item:
- Resurect scroll (one use) cost as much as the resurect spell book. Other scroll seem cheaper than the spellbook.
- 2 weapons of the same type can have weird bonus and restriction (Ubber sword Dmg 50 Need lvl 4, Crap sword Dmg 80 Need lvl 2... well I'll keep the Crap sword)
Thank you for reading! I can't wait for the release! Good job!
- Teelo -