Moved over from another thread, useful:
Bug - Mechanics
Priority - Medium
It was mentioned that AC / armour had been tweaked - not seeing this in action, starting bow does 1-4 damage on all the pre-town gate mobs. (Advertised - 5-12?).
As an aside - given that there's no mana mechanics now, having the special arrows as fungible is incredibly cruel / unbalanced. At the very least, they should come in quivers with x20 (x12 bolts) uses each. i.e. 1 special arrow item = 20 charges. At the moment, the incentive to use them just doesn't add up.
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Bug - Loot tables
Priority - Low
Reward chest from throwing giant clam into the ocean can be empty. Looking for other 'generated' chests to see if they're not connected to loot tables. Will restart a game to see if this is a one off.
[Edit]
Tested again - got a single light healing potion, so it's random. Random loot tables with a chance at no items? Ugh.
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Bug - Character generation
Priority - Low
The male character initially gets x1 resurrect scroll as starting gear (I think?). If you swap classes on both characters (female wizard > ranger, male wizard > fighter > wizard) you no longer get this.
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Bug - Character generation
Priority - Low
Selecting the "Big and Better" perk (+1 stat) in character generation doesn't give you the +1 to spend. I suspect this won't be available straight off the bat, but interesting.
Reported that you get the +1 on entering game.
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Bug - Content
Priority - Medium / High
Already been mentioned, but choosing to fight the initial drunk soldiers is now suicidal. However, due to the level =/> 2, you can enjoy unlimited respawns to chip away at them because your second character is coded not to die under level 2. Totally ruins the entire immersion straight off the bat. They also drop no gear, which is a bit meh.
Solution - since they're drunk, they should have massive penalties to hit and their level lowered?
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Bug - Mechanics
Priority - Medium
Again, it has been mentioned that spells / arrows use LoS targeting, and ignore barriers / other mobs, however it also has issues with heights. In the orc beach assault, attempting to shoot downwards from the road/spur onto the beach (targeting the shaman) results in your arrows impacting the road if you're slightly to the right hand side, because the engine is calcing a direct line from your higher position to a lower position, resulting in the angle being steep enough to impact the terrain i.e. the road / spur has a raised middle and your arrows will not arc at all.
At the very least, LoS should calc this and report that you can't shoot (a better fix would be that arrows have an arc targeting, but...)
Last edited by SteamUser; 29/01/14 11:19 PM.