Hi
we tried today 8 hours gameplay and following things were our problems and thouts.
Bug? No option?: We can't transfer or switch our henchman. After reloading a game, I (as ssecond play) couldnt play my henchman anymore. There is no option and draging doesnt help. Sending the henchman (mage) back to library made him disapear (we went to library after sending him and he wasnt there anymore). One time we loaded the game, my friend ended up being me and I being him, after reloading again, the game crashed.
Bug?: Throwing thunder bolt on Water with enemies in it (zombie animals - north of the town, at the waterfall) didnt do any effect (no electricity dmg - no dmg at all, aiming on the water - they were all wet through rain)
Bug?: We killed the 2 legionaries you meet first. One oft the legionaries went to the place and asked what happened. We attacked him (cuz we wanted no witnesses) and he didnt fight back, we didnt switch to fight mode. We just killed him from the distance.
Attacking in sneakmode, being outside of his view range didnt made us into fight mode. The orc at the totems was a big challenge for us, and we tried to deal some dmg before fighting him from distance. He didnt even react. We were outside of his view range, but at least he should search for us (is he so dumb or drunk to not know, where the arrows and flares are coming from?). Yea, and on the other side, the dumb orc went into fight mode, after we burried far outside of his view range for a corpse of his comrade. They orc was looking in another direction too. And after he telled us, they corpse was buried with his best armor, we were "a little bit" disapointed, when we found at the grave in fron of him (cant remember exactly) 13 gold....
The riddle with the elements: We were in the caves with the pillars and the lever you have to use to activate the elements. On the one side its too easy (I mean, scrolls directly lying in the middle of the place?) on the other side, there was no sign of reaction when pulling the levers in the right way. Yes, they said "what did it do?" but, we were searching the cave for minutes and googling the internet and pulled the levers again and again, but nothing happened. We left then just the cave to find the fire elementals to recognize: Oh, something outside changed.
I think some minor issues are known, like placeholders for names (like candleholders etc.) or the when changin controls, only the cancel button has written "Cancel" on it. We need sometime to change the journal from "L" to "J" (I mean, how the fuck did you get the idea to put it on L?)
Another things are more information in the combat: Like informations for some spells (I even dont know, if the fire flares have infinite range or not, but if, you also can write it into the details). And maybe its on purpose or not: But I also dont have no Idea what chance I have to hit the enemy with flares, while Ranger has the possibility.
Or what kind of magic is regeneration?
I never realized rly, how my spells improved with leveling fire mage ability. Guess I have to pay more attention next game session.
Thou I have sometimes a red outline on my team mates, i never hit one of them with flares, if they were standing in my line of fire. Also my friend did never do friendly damage, thou our melee fighter was directly in front of the enemy, making it impossible to hit the enemy. On the other side, lying enemies or small dogs were unscalable objects. At the light house, when wolfs were in fron of the necromancer... it was impossible to shoot over the wolfs to hit the flying necromancer. Why? I know you want to protect him, making it difficult to kill him and so the wolfs, but it makes no sense, that small animals (or even lying enemies, after falling slipping on ice) block shots.
apropos ice: Its a cool featues, that the floor is freezing after my ice elemental gets destroyed. But: Throwing a fireball or targeting with fire flares doesnt melt the ice. We thought about making "steam damage" this way, but I know, its not that easy to change the temperature from 0 C° to 100° with just fire, that isnt burning an enemy withing a second. Thou no effect is a little bit disappointing.
Another point is the henchman skillpoints. I decided to be a fire/water mage. The mage from the library was already skilled on water/air (what makes maybe more sense, because of the lightning effect on water [which never worked for us]) but I wish, I could choose him to be anything else (Earth/Air]. It was like lost 3 ability points.
Another issue was synchronization in multiplayer. I (I was joining the game) had the issue, that sometimes I just saw the armor and stuff from my mate, without body. He wasnt there already and it was possible to find the whole body with stuff runnign around anywhere else.
He as Host had once the problem that I was standing around, while I was running anywhere else. We had to reload the game to synchronize
Another issues are dialogues. A history of dialogues would be cool. If my mate clicks too fast on the next button, sometimes I would like to read it thou. In dialogues, when we had to choose answers, the last answer isnt displayed. The chat window just closed. We had to talk with each other.
Helping the people to safe the ship with the rain scroll: We got no reputation for doing so... not implemented?
Oh and we got "+altruistic"(i think it was this) for clicking on a rat. interessitng.
Some arrows on map and minimap would be cool (Like: in which direction is my mate, in which direction the marked quest - atm we dont find anymore suspects besides the captain, cuz we just dont know where they are. (we didnt gave up, just search the city later).
Other things like names of the houses, names of NPC on the Map would be cool too.
Its okay we need to smash 2-3 minutes on a door, to get it open by brutality... but not if the door has a fucking window. Okay, maybe we are too small to climb through. But if you want, you can put a mage woman throu it. make it a little bit smaller?
The green or red lamps for the action points in fight mode are really ugly. I am sure you can make them more beautiful =)
Another thing is the issue, that enemys dont drop equipment. We know its changing much gameplay and could be too overpowered, if you are dropping equipment all the time, which you can a: sell for much money or b: equip instantly. But if you are doing a game where everything makes sense, this part of it makes no sense (Maybe thats the reason for the grave stones, when you kill someone? That they are burried instantly with all their stuff?)
Well this point isnt that important, we understand the matter behind this.
Ahw! I as the one who joined the game, had no black fog of war, till we left the town very far north. I had normal fog of war (like seeing not enemies etc. or just see the circles if they are on distance, but i was able to see the whole town and large parts outside of it [ot the light house for example] after I entered the town.
We are also thinking, that the phoenix jump of the two handed henchman is much too OP. Later on, it wasnt killing all enemies at once, but I was a fire mage and didnt do so much dmg with 2 flares... Also the fear spell is kinda OP. We were already surprised that skeletons were afraid of her, but a whole group of enemies, which is unable to attack for ~3 rounds is really a fight breaker for the enemy and just target practice for our mages and the ranger.
Thou the fights were challenging later, we think this spells are way too powerful.
Thank you =)