Larian might end up being different. But I don't think I've ever seen a decently documented editor released alongside a game. I remember Obsidian kept complaining about how 'powerful' their Aurora toolset was (I think that's what it was called), and was wondering why awesome stuff wasn't being created, and the main reason was because it was intimidating and not well documented. You wouldn't believe what kinds of editors that Paradox sends with their games, they may or may not have *A* video that shows someone how to do something.

And if you didn't see it in the kickstarter campaign, there was a pretty damn complex shader tree that one of the guys was making to test different effects on models. Someone might want to do stuff with that, but, I'm not sure that's one of the areas that Larian would focus on to show us how to do, so having a wiki entry about it would be nice.