Does anyone else feel like there should be some mandatory battles within the town of Cyseal?

Prior to reaching the Cyseal we have the introductory crab battle, an optional guard battle at the bridge, and lastly an orc battle at the beach before the town gates. Of course, everyone has the option of picking fights within the town itself (I suspect many players won't, though) and beyond Cyseal there's a lot of opportunity for combat.

Now, I love the non-combat questing as much as the next RPG fan. But there is a real lack of combat/action between entering the city gates and getting a solid lead on the murder + completing your tour of Homestead.. particularly for characters trying to go the good / lawful route.

In fact, a friend emailed me today with this message:

"..WHEN WILL THERE BE ANY ACTION. I am investigating a murder and there is no end in sight…. I am ready to slay orcs or something… very sick of playing Columbo.."

..and that is not the first friend I've heard yearning for a fight during the murder investigation. Let's face it.. we all like "Divinity - Original Sin" for two reasons: 1) We like RPGs, and 2) we like squad-style, turn-based, tactical combat. The fun-factor drops when one of those elements goes missing for long periods of time.

I think the period of time spent in Cyseal..
(prior to leaving the town to pursue the murder suspect)
..could really benefit from a battle or two. That's it.. just something to break up the act of running back and forth between locations and NPCs to progress the story. Maybe a bar fight, or assassins attacking the party inside the town at some point, a band of thugs that need to be dealt with, orcs that have snuck into the town, whatever.. just something. Don't alter the time spent inside the town to a total combat-fest, just maybe pepper it with a mandatory fight or two to help with the pacing.

Just my two cents.