Relax, Kein. He's talking about something similar to the tavern fight in Baldur's Gate II. I don't see why there has to be such a strict division between Cyseal/non-combat and non-Cyseal/combat, or what this even has to do with being a 'true RPG'.
The problem here is that it's a turn-based game, which means you can't just put trivial encounters everywhere without it becoming annoying. I think if one or more town fights get added, which is a good idea in itself, there needs to be a logical reaosn for them to exist.