Originally Posted by lokitrixter
You also don't need to get an attitude with those of us helping identify what is and is not a bug.


Look at this in a different way: you corrected me and by correctly identifying a mechanic, drove me to test something that no-one else had (I think?), leading to discovering a massive issue. Without your input, would I have tested this? No.

Some of us need whips n spurs, don't take it personally. Without your input, I wouldn't have discovered this issue, which makes your input more important than me just finding out the implications.

So, yeah: be annoyed, but more importantly, feel satisfied, 'cause you generated the idea. smile


Originally Posted by Teelo
Selection from my previous post : <snip>


p.s. I had the infinite respawn issue once.



Thank-you. While the Larian gals/guys are cool, and will read all feedback, it's useful for 'normal' players to be able to read a single thread & note what is-and-is-not intended during an alpha build. It also helps the twisted people who love breaking stuff start testing new things.

Pretty sure (99%) you're spot on about the trigger, btw. Now looking for other triggers you can break & cause 100% crashes - the conditionals are a trigger set to launch and removing the item that it depends on.

Upthread: there's a user called "Stabby" who got a summon to steal items & delete quest specific items on death. I've been trying to think of other ways (barring throwing into the ocean / water) of actually breaking / deleting quest specific items, and (s)he has me beaten. [Teleporting them is no fun].

/metagame, don't take my spikey responses personally so you're a star for taking time to post here. Thank-you! 100% genuine - the 'endgame' of this is a better game*, everything else is kinda fluff smile


*If you can remember that bug in Ultima VII - Serpent's Isle, or the lack of polish / wrap up to the 'Shamino madness' quests, well, you get a cookie. Yeah - poor girl, never got her head sorted out. >sad panda<


p.s.

~

Bug - Mechanics

Priority - Medium

Already shown via 'porting chests into water (leading to crashes), but yeah - you can 'port quest specific items into water making them unavailable.

Last edited by SteamUser; 30/01/14 10:14 PM.