Remember guys, don't feed the troll!

I've just read through this thread and I must say I agree quite a bit with Gyson. If you come to Cyseal as a Good/Lawful character you are really denied most chances at some excitement. While I think it is indeed fine with story segments I for one would welcome a fight, or at least a proper confrontation. As it stands all your problems can be solved simply by saying "No, I don't want to fight". How about having to convince an aggressor to back down? Or having to solve a serious dispute? None of these, still non-combat, scenarios are in there and I think something to give a feeling of danger or excitement would help set the player on the way.

You are supposed to care about the characters but if there is nothing to really care, or should I say worry, about then it is all just some other dude's problem; why should the *player* care? Now if the villain tries to mess with the player a little, that might serve as a good incentive for some players to really dig deep into the mystery. I for one am happy with the *main* story as is, I just find I get bored of introductions and grumpy legionaries and a brawl might help set the pacing right.

@ Kein: Please try to argue properly, no one has claimed that their dislike of one thing or another means that it is automatically bad. What has been said is simply that a change might be a good idea, to make things better. Not because they are bad, but because better is well better, and nowhere has anyone tried to just wildly claim that their opinion in this matter is universally what is *best* for the game, just what they would *like* and, this is important *WHY*.