So I've played this game like the rest of you, and my first thoughts were quite simply: "Wow... this is awesome!" I know a lot of you will say the same, so let me put this in perspective. I was around pre-Commodore 64, and I've literally played hundreds, maybe even thousands, of games over the last thirty years. At some point I started getting a bit bored, as I've seen it all before. I can't even remember the last time I was genuinly excited about a game. The closest thing would have to be Tomb Raider 2, and that's only because I love the TR reboot so much I bought it on PS4 today, despite having it on PC alredy. But Divinity: Original Sin? It's the first game that's impressed me in years.
Yes, it's mostly just Diablo and Baldur's Gate all over again, but it does so much new too, that it fels like a whole new experience. I can't wait to explore the full game.

That said, there are a few issues. Naturally, being the alpha and all. So here's my main ones;
1. The resolution only goes up to 1776x1000. I find this a bit strange, as I always use either 1920x1080 or 1600x1200. No big deal, I just set it down to 1600x1200, and everything was fine. You might want to look into this for the retail version, though.
2. Impassable water and doorways annoyed me. Early on, there's a wall of stone we have to walk around - despite there beign a nice, obvious doorway there (without a door, even). A bit later, I walkd through some water and ran into an invisible wall. Much as I tried, I couldn't figure out why I couldn't continue walking in either of those situations. I can walk around the wall to the other side, so why not through it? And the water was the same depth the whole time, and I could walk all the way around it. So why not through it?
3. Combat. When I clicked an enemy, I attacked. When I clicked the ground, I walked there. It works, but I would strongly prefer if I at least had the option to first "mark" the thing I wanted to do, then click again to perform the action. So I could first click the ground to mark where I want to go, then click again to move there. There were a couple of times I clicked the ground between two close enemies by mistake and walkwed there as a ranger, or sent my warrior behind the enemies instead of letting him attack. Letting me first mark the ground or enemy would prevent me from mis-clicking like this. Not a big deal, but annoying.
4. Females: Less clothes equals more armor. Really? Are we still here in 2014? Wizard? Full robe. Ranger? All covered up. Warrior? Bikini. I might sound like a prude here, but this is a real turn-off for me. is it really too much to ask that the warriors (both male and female) can wield actual armor? It's not quite as bad as the female dwarves in fur-bikinis in the snow storm in Lineage 2, but still very annoying. But maybe this will be improved later, I hope.
5. Other than that, I was very impressed. I especially loved the ranger dressing up as a bush when sneaking. That made me laugh.

That said, will she still wear the bush later on, like in towns? It would be cool if she change her disguie based on the environment. Didn't get to try it in towns, though. Those stupid guards called me an orc, so... well, one thing led to another, and now my characters are kinda dead. Hehe.