Hi!

As promised, here's a bit of a hefty update with so many changes and fixes that it's hard to summarize. Expect stability fixes, win32 fix, savegame fixes, stat and ability changes, requirement changes, balancing fixes, treasure fixes, and lots of other new stuff.

Here's a full list and also be sure to check out our Kickstarter update, which explains these things in a bit of a more prosaic manner and videos.

https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/734581

- Fixed startup problems for 32bit operating systems
- Performance improvements in general
- A lot of minor stablity fixes
- Added Network connectivity UI
- Added Network connectivity state and UI to minimap
- Added multiplayer options to main menu
- Added camera interpolation during dialogs
- Speakers in dialogs will correctly face the player now
- Burning/poison will do more than 1 damage now
- Greatly reduced memory usage of the gameclient
- Gold will correctly stack now
- Changed generation algorithm for treasure
- Fixed wrong assignments in dialogs
- Added more information to tooltips
- Fixed overwrite of savegames
- Removed door icons from worldmap
- Worldmap will zoom out more now
- Disabled quicksave for clients joining a MP game
- Characters can sit on chairs and sleep in beds now
- Party characters will auto-join combat in a smaller distance now
- Closing and opening of dialog UI is better handled now
- Disabled camera movement when a dialog is active
- Added more information to skillbook tooltips
- Fixed AP use count when stances were enabled
- Fixed pressure plates
- Fixed serious savegame problems
- Added intelligence modifier to AP cost
- Fixed tornado effect
- Fixed save button sometimes not working
- Fixed weapon visuals after ressurect
- Fixed crash when loading while standing in a surface
- Fixed electrified water visual
- Added feedback when crafting fails
- Item hits reduce weapon durability
- Save/load now works during dialogs
- Fixed crash concerning overhead texts
- Fixed charm skill
- Added BlackRock resistance
- Changed Armor and Shield abilities
- Added sounds to projectiles
- Fixed crash when deleting particles
- Fixed issues when saving statusses on characters
- Fixed crash during item pickup
- Character will not rotate while picking up items
- Improved forking of projectiles
- Fixed multiple music tracks playing at the same time
- Fixed scale problem for high DPI screen settings
- Camera can be scrolled now when the mouse if over a UI element
- Fixed ownership problems for companions
- Terrain performance enhancement by greatly reducing polygon count in flat areas
- Balancing weapons, armor, items, gold, treasure, damage, armor rating...
- Way of the warrior and way of the ranger give advantages per point
- New skills
- Balancing skills
- Fixed names and descriptions for weapons and other items
- Item combo fixes
- New character presets and starting equipment and starting skills
- Requirements are now STR, DEX and INT based
- Skillbook requirements are on elemental specialization
- Extra visuals for dagger type weapons
- Extra visuals for armor
- Added some herbs and chests to Cyseal
- Fixed weapon boosts that were not working
- Fixed some combat balancing and scripts
- Killing summons and party members doesn't give XP
- Lots of small changes (like ice elementals cannot slip on ice, you cannot freeze a fire elemental)
- Skills now level up for a while as long as you have points in INT and Specializations, but you'll need to find or buy skillbooks to keep your spellbook up to date
- Arhu sometimes turns into a cat
- Dialog fixes
- Fixed traps
- Questlog fixes
- Staircase fixes
- Boatfire fix
- Watcher statues dialog fix
- Prison guard drops key now
- Rats will not block quests anymore
- Teleporting NPCs can now trigger combat
- Egleandaer quest fixes
- Fixed stealing issues
- Changed title for skill tree

Enjoy and see you next update!