Hey really enjoying the game but thought I'd give you some feedback.

I hope this doesn't sound too negative, like I say I do really like you game alot!

Can't say I'm too keen on the changes to the ranger/survivor... Bows take longer and AP is still bound to the same stat as health... Meaning Rangers need a huge stat range to be any good... Requiring perception (which is kinda weak anyway) for long range, dex for the bows, speed for the movement and constitution for the ability to actually do anything.

Plus Multi-shot the first skill isn't even usable without reserving skill points, I actually find this super frustrating, so even if it may be balanced... it'd be nice to swap it out for a skill I can use without saving AP.
Having one good opening turn hardly makes up for much when enemies have so much health.
The custom arrows are cool but Mages get to cast the same effects for no gold and without having to invest in crafting.


May I suggest a re-arrangement of the stats to fix the issue?

Dex for AP regenerated per turn
Perception for chance to hit with bows.

Then maybe buff the speed increase from putting points in speed and add action points at the start of combat to constitution. It makes sense that big tank guys could have some explosive power but burn out after one big onslaught.

I feel this would make playing classes designed to be low health high speed feel better, as currently its more low health and the ability to attack twice on you're first turn.

Also, ranger is a far better name then Survivor, just saying :p

What does everyone think of my suggestions and gripes?

Thanks for making a great game regardless of my grumbles!


If media made you fat... I'd be dead...