Bows at least feel more effective now in combat. I guess the 4 AP cost is to exchange the safety of range with the lower overall power for the higher AP cost.

As for the Ranger, I think you may have to sacrifice Speed, if you can't afford all 4.

I'm not sure what the best way is to arrange the stats and pick which is the right one for AP Generated per turn. That one is a troubling stat, because AP Generated per turn is so powerful that everyone is going to want to put lots of points into it.

All I can think of would be to base it on the higher of Stat 1/Stat 2, but that may be too complicated an idea to get across and it might be a pain to calculate.