Bug - Coding

Priority - Medium / high

Cecil's council room still has a rather vicious memory bug in it (mentioned before regarding the door). Quicksaved in there before dialogues / mass looting, game crawled to a halt, and hung while I was looting the table before the door. Reloaded - game started slow, crashed by the time I left & entered the inn. I was using <alt> to highlight the heist both times, however on the second reload I didn't loot any items.

Both times, had to alt-tab out, to see the windows "this program has stopped responding..." pop-up (without the internal crash reporter triggering). Looking at resources, memory usage went from ~1 gig > 1.4 gig on both occasions from this room.

Something in here is odd/breaking stuff, only this build has resulted in crashes, however. Prior builds had this slow-down / game-breaking "unable to use anything" result, the client hanging is new.


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Bug - Content

Priority - Low

Crates now seem to have a much lower % chance of containing items; the majority are empty. Could just be luck. 9/10 empty so far.

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Bug - Content

Priority - Low

Docks area just west of the burning boat now has a rope blocking access to the crates - you can port them, but only at a weird angle. i.e. you can't port them over the rope, but you can port them inside the area, and smash them.

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Bug - Content

Priority - Low

Muddy boots vanished! Could be a content change, but they're not by the fishing boat to the east area of the docks.

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Bug - Mechanics

Priority - Medium

To second the "no XP on environmental damage", oil barrels don't attribute DoT damage to invoker (i.e. character that forces them to burst), neither do they trigger hostility or criminal behaviour. Will test this further, with ++environment damage, looks like a good way to kill off vendors with no penalty.

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Bug - Mechanics / Code

Priority - Medium

Triggering the fish thief conversation, on a 1st time new game of this build, no quickloads, resulted in multiple (3-4) traits unlocking and being randomly given +, on both characters. Up to this, I skipped the bridge NPCs (i.e. "take me to the wizard") and had only done the rain / burning boat quest.

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Bug - Content

Priority - Low

Getting the two bridge guards (J&B) to escort you results in them dematerialising when the orcs + cultist spawn. They simply vanish, and on speaking to Arnu, the journal isn't updated (nor do you get XP).

Last edited by SteamUser; 31/01/14 11:58 PM.