For the first time ever, I reached the beach fight and the troopers were still working on the orc I saw from the cliff. I was in the Fight!” screen, but I had to wait for the soldiers to finish the orc off before any of me or the boat bunch got turns. Interestingly enough, the soldiers fighting the orc appeared to be in real-time not turn based, so it went quickly. A performance improvement for the AI’s decision-making?
After they finished off the orc, a soldier from there ran up.
Excellent, Arhu now explains why he thinks source magic is at work and why there’s a cult around.
I had about 150 gold entering Cyseal (closing not to steal), plus some things to sell. I traded for 4 potions and a smokescreen arrowhead, but decided not to get a spell yet.
I decided to do a difficulty test for the combat. I used the undead house at (x: , y: ) and tried to see if Roderick and Scarlett could go at it alone, without companions. The house was full of level 3 enemies. It took several healing potions, so the fight was challenging, but Roderick did not die, and we got a couple things (including 2 more small potions). This seemed okay.
Request: I hope eventually, your abilities will determine your starting skills and loadout (so if you pick “Crossbow” instead of “Bow”, your Ranger will start out with a level 1 Training Crossbow type weapon, and if you withdraw an attribute point from Air Magic and put it into Earth magic, you lose the Teleportation skill and get a Earth Magic skill instead. Of course, I do see complicated problems implementing this, like some idiot who puts 1 point into all the weapon skills. “What’ll you give me now, huh clever developers?”
Hard to move items:
- The carpet at the house in x:50, y:130 requires some very particular placement about where you’re allowed to move it.
- The tombstone lid in the basement of said house is even more picky about where you are allowed to set it down.
The healing spell was underpowered before, but it's clearly overpowered now. It just needs some tweaking so there's a middle ground between the spell healing 5 HP a round and 50.
Maybe increase the resistances of the enemies. I’m seeing numbers like 56 (Absorbed: 7) of skeletons against Slashing damage (2H swords). Or would that screw over dagger users? I'd better make one and decide. If it would make daggers too weak, mayve lower the damage of 2H weapons a a bit.