New stuff are interesting. Good job! The game is a bit more dynamic. Classes more balanced.
The Tornado spell devastates my party even more effectively than earlier. It's even more unpredictable, which makes it not very useful.
Apart from the mentioned 'exploration xp' bug which allows you to xp repeatedly and the same location:
- when I meet the gremlin / imp guy for the first time, sometimes he doesn't teleport the party (party of 4) - just standing there. The second conversation helps, but only cause I know what should have happened.
- I can kill a rat with an arrow, which is fine, unless I'm in a fight and aiming at a cultist (there is some height difference between them, if you know I mean, so I wouldn't expect it to happen)
- when in Evelyn's lab you approach the cultists the fighting starts, but the dialogue interrupts it and is usually triggered at the party leader's turn which causes loosing the turn by the leader and one time I think it actually moved the leader a few metres forward