- Arhu can appear both in human and cat form at the same time in his quarters. Not Game-Breaking.

- Tactical retreat enables players to jump through walls and get to otherwise unreachable areas (i.e. Evelyn's house, we managed to solve Jake's murder without going through any of the regular steps by abusing Tactical Retreat). Game-Breaking.

- Reputation malus is not applied properly. We murdered half of the Legionnaires in Cyseal, including Aureus and only recieved a -3 on our reputation for killing the first guards. Not Game-Breaking.

- Succeeding a resistance roll when getting hit with an elemental ability when you are already affected by one results in cleansing the character from negative states. Not Game-Breaking.

- Some elemental damage skills do not trigger the Talking statues even if they should apply the correct elemental effects. Not Game Breaking.

- Dietmar challenges players to a fight when met but never actually triggers the fight sequence. Not Game Breaking.

- Various texture ground holes in Evelyn's hideout resulting in the character falling into a void zone. Not Game-Breaking, but fairly annoying.

- Unconsistencies with auto-rez DURING combat. We could have been able to kill Arhu using the bug, since he always killed Jahan and Jahan would resurrect automatically right afterwards. Potentially Game-Breaking.

- Arhu has behavior issues in combat and will force end turn every turn after using blitz bolt. Potentially Game-Breaking.

- Companions do not seem to trigger most of the special places exploration markers, but still get the group XP for it, resulting in infinite XP loops in various places, including those already mentioned as well as others (Lighthouse, Broken Way Gate, Arhu's failed experiment cave, Talking Statues). More detailed information should be posted by my co-op partner later on. Extremely Game-Breaking.

[Edited: added bugs]

Last edited by Maali; 01/02/14 02:31 PM.