Okay, I more or less finished the Alpha with the current build. Additional observations:

- As mentioned, nothing happens if you ask Arhu to tell you about himself.
- If you initiate conversation with Scarlett as Roderick or vice versa, the other character will sometimes be selected after the dialogue ends.
- The game crashed as I was fighting two dogs outside of Cyseal. My party also randomly exited and re-entered combat during this fight.
- Roderick had 251/208 Vitality at one point, not sure if this should be possible.
- In the fight with the skeletons and the mage in the ruins immediately north-northwest of Cyseal, one of the skeleton archers shot the poison barrel next to him on his first turn even though we were approaching from the opposite direction. A poor tactic, as several skeletons were poisoned by this and we were unscathed.
- If you Phoenix Dive to inaccessible locations, the enemies near the location will receive damage, but you will still be standing in the same spot.
- It is a bit hard to use melee attacks on enemies stuck in ice crystals, some sort of auto-targeting option would be useful.
- In the cave with the Sparkmaster, you can hear the sound of water splashing as you walk through it, even though there is no water in sight.
- Fear is a bit overpowered in the sense that it lasts quite some time, and undead creatures should probably be immune to it.
- All Watcher statues are healed by fire and I'm not sure why. It makes sense for the fire statue, but why is it also the case for the other ones?
- The fleeing chest says 'hihihihi' at one point, I don't think this is commonly used as an onomatopoeia in English.
- The Waypoint Shrine at the northern beach doesn't seem to work.
- Evelyn's Lair: the conversation with the first group of Black Cultists gets triggered as the fight is already going on. It also led to a glitch once; Jahan was walking up the stairs (during combat, as said) when the dialogue with the cultists was triggered, and he kept walking during the conversation until he somehow ended up on what I assume to be a different level of the map:

[Linked Image]

As you can see from the combat bar at the top, he also triggered combat with the second group of cultists on his way to the different dimension. He was stuck when his turn came up and I had to reload.
- You can still only equip one ring at a time even though there are two slots available.
- There is a Black Cultist called 'Citizen', I'm assuming this is a mistake.
- I would say that 'Smelly Panty', 'Smelly Scarf' etc. implies that the suspects have poor personal hygiene. This is funny but probably not the intention. Perhaps something like Evelyn's Scarf would be better.
- Every companion triggers the flavor comments separately. For example, all four of them will exclaim 'those footsteps are enormous'. I think this is related to the infinite XP bug, it seems that individual characters trigger certain events separately and sometimes repeatedly.
- One of the flavor comments in the Black Cove reads 'carefull, dead orc'. That should be 'careful'.
- The description of Sidewinder is somewhat misleading since as far as I can tell it completely negates the flanking penalty and does not merely decrease it.
- During the skeleton/orc fight in the Black Cove, my sound effects disappeared for no apparent reason.
- If you move your cursor over the knocked down icon next to the character portait, the text reads 'Character is knocked down on his backside' even when said character is female.
- I might be missing something, but the Indestructible ability doesn't show up in the list of modifiers for your Armor Rating.
- Finally, major bug when I exited the Black Cove. I ended up in the Character Creation room with the fireplace, where I could walk around freely in and outside of the half-finished building. The map also had a sped-up day/night cycle (looks good). I am assuming this is not meant for our eyes. I only managed to get out of there by slipping a Teleporter Pyramid to Jahan/Madora, who had correctly re-entered the overworld map.

Last edited by Bittereinder; 01/02/14 06:09 PM.