Bugs:

1: Infinite exp while walking with companions into hidden rooms (some give 17300 or so exp, so getting lvl 40++ takes around 5-6min), works for both companions.

2: Perks are not given to both main characters if one of protagonists was too far away when the conversation was innitiated.

3. Locked doors can still be broken with any weapon or spell. In case guards are watching, they can be "moved" to a different location with a teleport spell.

4. Crafting lvl 5 needs improvement as weapons have only 2 choices for each material (iron/steel) and quality of items is below average comparing to items available at a vendor.
Overall luck stat has also no affect on crafting.
Some of the recipies do not work as well .. crafting "bar" goes through but no item is generated.

5. Two handed weapons are significantly weaker than any one handed wep. Damage difference is minimal ... i.e. two handed sword would have only 5-10% more dmg BUT
- 4 ap to use instead of 2-3ap for single hand
- no shield
and animation for two handed axe is bugged, main hero is holding it by the blade (not the handle).

6. Warrior skill +50%, -25% accuracy, +2ap for abilities use is USELESS!
Warrior skills are high cost as is, and -25% accuracy does not get mitigated by anything (not gladiator, not 15str, not 5 in weapon skill), so with this skill active your warrior would do what .. 1, maybe 2 hits while without this skill, he would do 3-5

7. Intelligence needs a nerf. When int is 15 nearly every skill cost 1 ap.

8. Skill phoenix dive is doing fire based damage but that damage is not affected by fire mastery. Meaning if you have fire 5, you will do same damage with phoenix dive as if you had fire 0.

9. Crabs in the cove are still not attacking anything.

10. Armor raiting needs to be adjusted ... it caps at 95 but the efficiency of it seems to be non-linear. Until you get about 40+armor, its only a little better than being naked. However, if you are at 60/70+ mobs can't do much at all.

11. Melee vs Caster again ...
Caster needs 15int, 15endurance and everything else into speed.
2 stats caped will make you a caster with ~4.5k hp, 1ap for nearly every spell, and 25+ap

Melee needs to have 3 stats capped (str, in addition to int/end) to "catch up".

In other words, casters would rock much, much earlier (tens of levels) than any melee.