Maali's co-op partner here.

Originally Posted by Maali

- Tactical retreat enables players to jump through walls and get to otherwise unreachable areas (i.e. Evelyn's house, we managed to solve Jake's murder without going through any of the regular steps by abusing Tactical Retreat). Game-Breaking.


I simply jumped in Evelyn's house, then I jumped down the cliff from the nothern burial mound to the pink tree, then onto the beach, used reveal spell, killed Evelyn, solved Jake's murder o/ Nice for some speed-running videos, not as nice when doing a regular game.

Quote
- Some elemental damage skills do not trigger the Talking statues even if they should apply the correct elemental effects. Not Game Breaking.


Confirmed at least for fire arrows as far as I'm concerned.

Quote
- Companions do not seem to trigger most of the special places exploration markers, but still get the group XP for it, resulting in infinite XP loops in various places, including those already mentioned as well as others (Lighthouse, Broken Way Gate, Arhu's failed experiment cave, Talking Statues). More detailed information should be posted by my co-op partner later on. Extremely Game-Breaking.


This is the big one.
Let me illustrate it in video :


( This video has been posted as "unlisted", meaning it can't be found by regular search or browsing my channel. Only you here on this forum should have the link. )

It indeed seems like the companions can trigger the exploration XP gain but aren't receiving any flags for that, resulting in them being able to infinitely trigger the XP gain event.
Probably not very hard to correct, but that's the single biggest bug we found in this build so far.
In combination with the smoke-jump described earlier, "finishing" the main quest can be done in a few minutes by avoiding all quest dialogues and the whole investigation while still clearly being over-leveled for the content.

This seems to be happening everywhere you gain exploration XP save for the Way Gates discoveries. We confirmed it so far for :
- The Lighthouse ( where this video was mainly captured )
- The non-working way gate in the beach near Evelyn's lab secret entrance ( last part of the video )
- The 4 talking statues
- Arhu's Experiment cave entrance

Various feedbacks :

- Jahan feels more balanced. His healing now may be a bit too powerful though. But only a BIT.

- Resurrect skillbook requires Way of the Ranger ranks. I would have expected Sourcery ranks.

- Bows, crossbows, Survivor :
* The Marksman Stance ( +50% precision, -25%damage, +2AP to cost of skill ) is downright useless, I can see no reason to ever use it. You hit ok from a distance anyway with the eagle eyes trait, and ennemies tend to move toward you, reducing the distance. 50% ranged precision is not worth the damage redution and AP bonus cost. The previous iteration ( 1 reserved AP per turn instead of +2ap cost ) was a tad more balanced while still not super-useful.
Maybe make it a next-attack buff only with no damage and AP penalty, costing 1 or 2 ap, simply enhancing the precision of your next attack ?

* Standards attacks cost maybe too much AP. With a few points in Intelligence, a special arrow will deal more damage and cost less AP to use. This is especially true with crossbows, where one fire arrow can cost down to half AP a standard attack does.
My guess would be that Larian wants archers to use special arrows ( making the rank 5 of Way of the Ranger very useful ), but it doesn't come out as very intuitive. Maybe make special arrows a bit more powerful and costly to use ?

* Way of the ranger rank 4 ( -1 ap to standard attacks ) doesn't seem to be reflected upon the ranged weapons tooltips, while INT influence appears on the skill tooltips.

- Stats :
* They feel quite balanced now, with maybe a little bias toward intelligence. A caster could only need int, the rest being bonus, while a melee or archer would want at least strength or dexterity AND intelligence.
I guess this is countered by the fact most "correct" spells have cooldowns, leaving the mage with not really much to do between CDs except casting one of those base, low-damage spells. So he would have to learn to use an actual weapon to really shine.

* Any chance to get a preview of how a stat gain is going to influence other stats ? Like how putting a point in intelligence could show us the reduction in AP cost for our skills ( if any ) before we confirm ? With every stats now being quite useful, it would help knowing how they are actually going to change our character.

- crafting : crafting items does not seem very useful unless you dish a lot of points in the ability. Every items you will find will be of a better quality than what you can craft. What's more you'd need to get some very specific ingredients to craft a very specific weapon. I never found a second sinew to try and craft a bow, but I found some very good crossbows by defeating foes.
Maybe give a little boost to what you can do with the Crafting skill or give the option to salvage items, or even a visual / UI hint as to what "level" of item you can craft with your actual / next rank of Crafting ?

Last edited by Dr Koin; 01/02/14 08:55 PM.

The Brotherhood of norD is love, the Brotherhood of norD is life.
Click to reveal..