After watching some streams, I've seen people get confused about not being able to attack. Maybe a new message could help: (Tutorial) “Normal attacks also use Action Points. Different weapons cost different amounts of AP to use.”
Request: I hope eventually, your abilities will determine your starting skills and loadout (so if you pick “Crossbow” instead of “Bow”, your Ranger will start out with a level 1 Training Crossbow type weapon, and if you withdraw an attribute point from Air Magic and put it into Earth magic, you lose the Teleportation skill and get a Earth Magic skill instead. Of course, I do see complicated problems, like some idiot who puts 1 point into all the weapon skills. “What’ll you give me now, huh clever developers?”
Black Cove Spoilers:
I really liked the two-stage fight against the pirate boss. The first stage was really easy… to lull you into a false sense of security – and get you into a bad position for the second stage. I hope to see more fights, maybe even some rare special battles where more enemy reinforcements come mid-fight – possibly even more than once.
In particular, I thing one interesting scenario would be a fight where there are a whole bunch of undead bombers (maybe elite, high-damage hero-killer types) on the far side of the arena that will need about two or three turns to get into range, but there are explosive barrels and such in the area. You have to figure out how to use the environment and your abilities to deal with all those bombers.
There are books on a shelf in Esmerelda's shop that look interesting, but you can't see them from any angle the camera allows, you have to use the alt key to find them.
If you can’t go with Zixzax the first time because the entire party is together, then the second time you talk to him and you are together, you should have the “We’re here now!” option at the top level instead of having to go through all of the “You called us enigmas, why?” dialogue a second time.