Putting AP per turn as an Ability (there is a difference between "Skills" and "Abilities") just transfers the problem of "Wow this is really good and I want lots of points into it" from Primary Attributes to Abilities.

It's less of a problem, because you get 3 ability points per level instead of 1 attribute point every two levels, but it doesn't change the "that's really too good to not boost" issue.

My only other ideas right now, though, are maybe alternating what primary attribute boosts AP regeneration per turn, -OR- Having AP regenerated per turn be based on the higher of two or three primary attributes, like Constitution and Dexterity.

Mages use Intelligence to lower their AP costs instead, so higher AP regen isn't needed quite as much.

Last edited by Stabbey; 02/02/14 08:07 PM. Reason: ap regen