some more abnormalities
1) max ability 5 - is it a bug or a feature:
max stat for elementalist abilities are 5 but if I have the corresponding talent I get a +1 on it
but after having put it to 4 (with points on levelup) and then the talent +1 it's 5
in the next levelup (ok 2 levelups) I can bring the ability to 5 + 1 Talent but the result is only 5!!
SO: either no levelup due to talent or exceed the normal max of 5! (it's the same with stat-boost with gear (that should exceed the normal max!)
OR if you want 5 to be the max don't let the player kill(waste) his ability points in this and close the upgrade (don't show "+" like in not having enough Points to upgrade this ability!)
2) Bug crafting armor, shields, bows
crafting armor works perfect till you reach Crafting ability 5 then it gets weird:
- cloth armor: the process is shown but you get no armor and your scraps are not used!!
- leather armor and shield and bow: crafting 4 makes the same item like crafting 5
- weapons I didn't test so far (no more iron or steel bars to find

) (I can only buy silver ore but no iron ore or bars!)
3) BUG or feature "black cove starstone"
I didn't know how to get past the blockung skull in the black cove cellar, so I did a teleport with my 3 party members (spellcaster can't teleport himself!) and found the starstone (after batteling

and got 17325 XP for it - Yeah
and the xp bug works here too

!!
bug or feature: I couldn't take the starstone!!
the last stone I found I could take as "inert stone" but not that one from the pirates
4) BUG no more talking to madora
After killing the Source abnomination "King crab" I found desmona (wife of the lighthouse ghost)
while speaking with her Madora got a ! but I could not speak with her!!
I think the ! on Companions only works near the point where it was first shown (maybe the relevant character has to be "present", but the ghost fanishes after speaking so talking to madora ia broken
5) BUG targeting things behind not shown obbstacles (faded out to see better) not possible
to target things or enemys you have to be clear of all obstacles (but you don't see the obstacles while the camera doesn't show (they fade out to get a clear view but why do they block your ability to target (click on) a box or an enemy?! I have to really zoom in to get a clickable target!! moving the camera helps but doesn't work always
e.g. big Ork-battle on the beach
e.g. black cove against "King Crab"
e.g. crafting area with furnace and anvil (the fxxxing tree blocks my ability to take my ressources I laid out there) I have to alt-click them (make them visible as text with ALT and then clicking the text - which is not blocked)
6) Questins on crafting and possible bugs encountered
- why are some ressources needed for crafting worth more gold than the crafted item?
Minor healing potion = 41 gold
Large healing Potion = 41 gold made out of 2 Minors?!
Dough = 21 gold
all things made out of dough cost also 21 gold (all pies or pizza) but bread is even cheaper only 16 gold!!
so if you craft things to sell all you need is making dough to sell and then buy large healing potions to heal your character
- how can I get water out of a barrel which is shown empty (or has items in it)?? (empty mug + barrel = cup of water which can be used to make dough but the "Mug of Water" can't be used?!
7) stackability BUG or feature:
glass of wine is not stackable like Mug of wine
cup of water is not stackable like Mug of water
plates, bottles, lid of barrel are not stackable (but can be found en masse!)
it would help to make all identical things stackable (also weapons and armor would be nice - maybe durability is a problem - so I can understand weapons and armor to be not stackable)
spellbook is ok you don't need too much of them
8) selling items to vendors don't vanish they stay for ever! - Confusing BUG or feature?
after having sold lots of gold cups and Mug's and plates and lid of barrels and found weapons&armors and crafted things, weopons and armors the vendor list grows really large
AND is very confusing because they do get new items after awhile (maybe leaving the map and coming back?) which are inserted in the free spaces between (where I bought something) and then behind the rest of my sells - so I have no clear view of the new items the vendor has to sell and have to scroll through lots of rows of my sold items to see them
Please let my sold items vanish after some time (who needs plates, cups or mugs or lids of barrels or old weapons with low damage or armor with low stats?)
I have sold one vendor like more than 30 bottles, 20 plates and 30 lid of barrels (I get 1 gold for it!)
stackability would help here (see above)
9) Sorry but I have to repeat myself: the battles get way to easy if your characters have higher levels than oponents
- most battles I don't get more than 20 to 30 HP damage till all enemys are killed ( me being Level 8 and oponents beeing level 5 (evelyns hideout) or lower, even Lvl6 is no problem (4 statues)
- in black cove the first battle has been against Level 5 to 8 orks and pirate skeletons - but they fight each other and rain spell (two characters to flood the area) and one to Stun and the other 2 do damage to the rest (I can kill the not stunned enemys in3 turns and then the stunned ones the next till no ones alive and they can't do anything against me)
10) BUG or feature: area effects do not always clear - water from rain spell, poison and ice stays (fire has vanished)
11) after loading saved games the environmental states see 10 are not always restored (black cove cellar with the lever room)
12) lever room under black cove - Bug or feature
each lever could be handled only once?!
the unlock lever says Achievemnets unlocked unlocked but no entry in secrets or there's no "Achievements")
13) BUG trophies and sam's collar
- textmessage "trophies unlocked" after killing the "king crab" but no entry in trophies?!
- you get sams collar but after talking to unsinkable sam it stays in my inventar
14) BUG or feature talking head at funfair
the talking head cannot be interacted with?! in previous versions it said you need armour specialist (i think) to speak with it but in 114 no info what you need?!
15) COOP: joining someone in shelterplane is not possible
16) COOP: joining someone with "!" over nontalkable companion doesn't work
17) BUG or feature using pyramids
I (Host) did place the pyramid in a box in my crafting area
Using pyramids in singleplayer is working for all "chained" partymembers
- in COOP
but in COOP you can't "chain" with your COOP-Partner even if the chars are "standing on his foot"!!
so one party has to walk all the way to the next waypoint

- in singleplayer using the pyramid to get out of one lever-action result I was spawnd in black cove not at my second pyramid?!
18) shelterplane can only be enterd with all parttymembers "chained"
19) BUG or feature Gamebreaking use of pyramids
if I use the pyramids with not all partymembers chained and the remaining char has no possibility to leave that location you loose him/her for the rest of the game and the shelterplane is not usable anymore due to a"all party members"-restriction!!!
=> there's onl�y one location I found which has this possibility (black cove - Lever room - trap)
so enough for today
it's so much fun to play especially coop
and it's very timeconsuming in singleplayer to find all crafting (but some are weird

PS: crafting amuletts:
the amuletts have no effect even with magic items
- what do I do wrong pixie dust => magical pixie dust (which is not distinguishable from not magical dust?!) => magical item => amulett with magical item but no effect for stats?!
PPS: If I examine skeletts there should always be some bones or are they all rotten away?!
edit: if wrong thread please move it to the right one