5) Frozen status should grant the victim extra armour. This differentiates it from other paralyzing status effects, in that it renders the target helpless, but harder to kill. (I'd also still like a "Chilled" status that halves Recovery AP and Movement until it expires.


6) Charm and Fear may possibly be too powerful. Maybe lower the chance of Charm succeeding slightly. EDIT: Oh WOW, are they ever overpowered. The base chance for Charm and Fear to succeed is 50%. FIFTY! Charm takes one enemy and makes them an ally for a few turns, and Fear can affect an entire group. Madora starts with Terror, which has a 100% chance of inflicting Fear! Even if you lower the chances of these working, they're still powerful when they do land. 50% and 100% chances are too high.


7) Is it even possible to have skills available in two ways? Phoenix Dive was moved from Fire to Warrior, requiring Way of the Warrior 3, and that's okay, it is a great Warrior skill... but is it possible to have that skill require EITHER Way of the Warrior 3 OR Fire Elementalist 3? Early builds suggested that kind of thing was what the game was going for, but I'm not sure if it's still possible.

Last edited by Stabbey; 04/02/14 04:07 AM. Reason: Fear and charm