Two things many companies do for difficulty that really annoys me consist of adding hp/harder hits and just add more mobs. This is not more difficult to me, it is more tedious. More difficult would be an improvement in the ai as if going through the different levels in a chess simulator that requires better strategy. I would much prefer better ai and believe that could be something that is possible in a turn based game. I would one day love to see companies start using learning machines for ai and difficulty.

I agree with you on it needs to make sense within the narrative or it is pointless, I was only pointing out TES because even a rat you first saw at the start of the game at level 1 levels up with you to level 50, that make no sense that you still struggle with a rat 49 levels later at least they slightly changed that in skyrim.